Example: For a * (Striker) - Finishing is worth 0.20, Attack Positioning is worth 0.12. Check ALL individual stats to find a player with the attributes that fit your requirements, not just those that count towards the OVR rating based on coefficients set by the developers, which you may not completely agree with.Ģ: Multiply each value by what the player has for each of those attributes (from 1 to 99). This is the primary reason not to rely on just the OVR rating when, say, comparing like for like players (in whatever position) to buy in the Transfer Market. Gameplay wise there’d be a obvious difference, but the OVR would not show this. Also, any stat categories NOT mentioned for a position don’t have any effect on the OVR for that position it wouldn’t make any difference to the OVR rating if they were all set to 1 or all set to 99. (Having 1 in that stat category is worth 0.20 towards the OVR, 2=0.40, 3=0.60 etc until 99=19.80). If something is listed as being ‘worth 0.20’ it means that each increase of 1 to that stat is worth 0.20 towards the OVR.
HOW TO WORK OUT THE OVR (VIA THE COEFFICIENTS)ġ: Find the values for the 'Scoring' categories for each position.
The third and final part of the guide has no practical use as such, it just shows the offline way and the Creation Centre way of testing what a players’ OVR would be elsewhere on the pitch. I will attempt to explain the effects of this in the second part of the guide. Earlier this year, I started playing around in the Creation Centre a bit more, and while doing so I found out that this discrepancy is not caused by a player having certain traits or specialties, but by his INTERNATIONAL RECOGNITION rating (mostly abbreviated to IR hereafter). Some players would have an OVR of +1, +2 or +3 higher than their stat coefficients alone would suggest. Last year, I found that with some players in the games’ database, particularly most of the better players, there was something else that affected the OVR slightly. However, they alone do not necessarily tell the whole story. The coefficients section is the first part of the guide. These are the stat ‘coefficients’, and they differ depending on his primary position. It’s probably well enough known that a players’ OVR rating is worked out based on his ratings in a handful (not all) of stats categories, and also that some of these categories have greater importance/weight on his OVR calculation than others. I recommend adopting a scroll and scan philosophy. That said, I apologise for the sheer amount of text in this guide. If you need something explaining more clearly, feel free to post on this topic or pm me.
Comments, constructive criticism and questions are always welcome.
By going public with the idea to change name, EA could be preparing fans for FIFA 23 to change name completely - or they simply could be trying to drive down the asking price of the worldwide license of the FIFA name.Here is a guide to how FIFA 13 calculates the OVR rating for a player.
There have been slight tweaks, though: FIFA 99 was followed by FIFA 2000 the following year, with the full year used in the name up until FIFA 06 broke this trend The 2003 version was called FIFA Football 2003, in a naming convention which lasted until 2005.īack in 2013, EA signed a deal with governing body FIFA which ends in 2022 - covering management games in addition to its annual football sim. This means we’re reviewing our naming rights agreement with FIFA, which is separate from all our other official partnerships and licenses across the football world.”įIFA 22 Orders open – plus release date, cover, trailer and everything else we know so farįIFA as a game has never rebranded, ever since its 1993 inception. “We’re here to create the best experiences for football fans everywhere… As we look ahead, we’re also exploring the idea of renaming our global EA Sports football games. “While we are only at the beginning of our journey with you in this year’s game, we’re also focused on where we go from here,” wrote EA Sports GM Cam Weber.
This year, Konami moved away from Pro Evolution Soccer in favour of eSports - and it looks like FIFA could well do the same.įIFA 22 REVIEW This is the most realistic game yet – but with all the madness you'd expect from EAĮA discussed the move in a press release celebrating FIFA 22’s opening weekend, which tallied 9.1 million players, 7.6 million Ultimate Team squads and 460 million matches. EA has implied that FIFA 22 might be the last in the long-running FIFA franchise, with the game potentially set for an entirely new name.